FNV Is Zan's Auto Purge a proven placebo New Vegas Reading through the TTW Performance guide, it states this: 'Now, we shall enable the engine's built in purging within the three INIs mentioned above. There are a lot of Fallout New Vegas mod tutorials out there, but I just finished. FO NEW VEGAS ZAN AUTOPURGE MODĬlassic Fallout Weapons: Countless broken meshes and leveled lists. If you're playing with Zan's AutoPurge Crash Protector, uninstall it (you should uninstall it anyways) before applying these superior changes. Idk if there is any evidence of someone being banned for using it properly besides some sketchy stuff with tf2 items tied to achievements like a decade ago and searches come up with nothing but people asking about bans. An improved version of ZAPCB that will try purge the cell buffer to increase stability and performance. I suppose valve could one day retroactively ban anyone with weird unlock timestamps who just mass unlocked a game all at once but when i search for info on SAM bans i pretty much get nothing and people just saying to be smart and only use it out of VAC games or anything with an anticheat running. In addition to the 4GB/if it isnt an option, you may also want to try Zan AutoPurge Crash Protector. some posts say that game devs for specific games could ban users but that would mean devs having to take up the role of policing players who own the games on steam and unless it's some super anal dev or again the achievement somehow grants items for the steam inventory it seems like a whole lot of nothing will be done. It purges the cell memory automatically every few seconds/minutes and works with MCM. 1 More posts from the Fallout community 1.7k Posted by 4 days ago The rumors are true. Who knows, maybe in another 10 years valve will do something and pc players who use it will be mad but again it seems like something valve and devs don't care about. Let me know if you are still having any issues.I fucked around with it once to see how it worked, used it for the multiplayer achievements for tomb raider reboot and rise of the tomb raider's coop achievements and haven't been hit with anything ever. New version, I have tightened up some of the PCB cases to make things a bit safer. I hope it helps version, just added a safety lockout condition on level up just to be safe in response to your comment. Also consider looking into some of the other stability comments in the mod description. I just put out a new version, the fixes in it might solve those issues for appear to be describing several of the scenarios that ZAPCB can help with. Since you are running in an emulator, you might have been getting hit by a during load PCB that was making things weird where the timing on a normal install would preclude that usually. I have some more low to high res texture popping in the distance with ZAPCB that I did not before, which is to be expected. * Multiple minor stability and performance strange. * Tightened up logic around cases that people reported problems with. * Preferentially calls PCB while motionless and not in combat now.
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